<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: License Time</title>
	<atom:link href="http://www.saalonmuyo.com/2008/08/15/license-time/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.saalonmuyo.com/2008/08/15/license-time/</link>
	<description>Flashlights and Explosions</description>
	<lastBuildDate>Fri, 12 Mar 2010 23:16:16 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: saalon</title>
		<link>http://www.saalonmuyo.com/2008/08/15/license-time/comment-page-1/#comment-1316</link>
		<dc:creator>saalon</dc:creator>
		<pubDate>Fri, 15 Aug 2008 19:35:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.saalonmuyo.com/?p=118#comment-1316</guid>
		<description>Yeah, I was trying to consider the worst case scenario (i.e., somehow it&#039;s a hit, but I&#039;ve given up the protection of someone not being able to sell my work without giving me royalties) even if it was highly unlikely.  Which it is.

But even if that&#039;s the case, what&#039;s the effect?  I need to make something that I can charge for exclusively, which would be the whole point of getting something popular in the first place.  In all likely scenarios, I&#039;m only helped by someone selling my stuff if they attribute it properly.  And in the unlikely scenarios, I&#039;m still helped on some level, and barely hurt.

If nothing else, the GPL-ish &quot;Share Alike&quot; clause is a worthwhile inoculation against people misappropriating it for commercial reasons.  The kind of person who would try and profit off of someone else&#039;s work unfairly is the same kind of person who would chafe at releasing his work under a fully open license as well.</description>
		<content:encoded><![CDATA[<p>Yeah, I was trying to consider the worst case scenario (i.e., somehow it&#8217;s a hit, but I&#8217;ve given up the protection of someone not being able to sell my work without giving me royalties) even if it was highly unlikely.  Which it is.</p>
<p>But even if that&#8217;s the case, what&#8217;s the effect?  I need to make something that I can charge for exclusively, which would be the whole point of getting something popular in the first place.  In all likely scenarios, I&#8217;m only helped by someone selling my stuff if they attribute it properly.  And in the unlikely scenarios, I&#8217;m still helped on some level, and barely hurt.</p>
<p>If nothing else, the GPL-ish &#8220;Share Alike&#8221; clause is a worthwhile inoculation against people misappropriating it for commercial reasons.  The kind of person who would try and profit off of someone else&#8217;s work unfairly is the same kind of person who would chafe at releasing his work under a fully open license as well.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brennen</title>
		<link>http://www.saalonmuyo.com/2008/08/15/license-time/comment-page-1/#comment-1315</link>
		<dc:creator>brennen</dc:creator>
		<pubDate>Fri, 15 Aug 2008 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.saalonmuyo.com/?p=118#comment-1315</guid>
		<description>I&#039;d second Brent on the whole &quot;your fans will buy from you&quot; thing.  If I get merch from somebody online (webcomic, music, whatever), I always buy straight from the artist or their designated intermediary - and come to think of it, I&#039;ve hardly ever encountered the option to do anything else.  Ripped off t-shirt designs, probably. But in general, if anyone is misrepresenting themselves as you, well, they&#039;re committing fraud or something similar, and in this case probably plain old copyright violation as well, since the license requires attribution...</description>
		<content:encoded><![CDATA[<p>I&#8217;d second Brent on the whole &#8220;your fans will buy from you&#8221; thing.  If I get merch from somebody online (webcomic, music, whatever), I always buy straight from the artist or their designated intermediary &#8211; and come to think of it, I&#8217;ve hardly ever encountered the option to do anything else.  Ripped off t-shirt designs, probably. But in general, if anyone is misrepresenting themselves as you, well, they&#8217;re committing fraud or something similar, and in this case probably plain old copyright violation as well, since the license requires attribution&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brent</title>
		<link>http://www.saalonmuyo.com/2008/08/15/license-time/comment-page-1/#comment-1314</link>
		<dc:creator>Brent</dc:creator>
		<pubDate>Fri, 15 Aug 2008 18:35:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.saalonmuyo.com/?p=118#comment-1314</guid>
		<description>People don&#039;t steal and sell unpopular, unknown stuff.

If someone rips you off, by that point you&#039;ll already be popular (for some understandable value of &quot;popular&quot;).  At which point you can make a high-profile stink about it, and make their lives hell.

With current social media, you can blow the whistle within *hours* of discovering something like this, and your fans--the ones actually buying your stuff--will know about it.

(License stuff seems fine to me; I generally license things as openly as possible now.)</description>
		<content:encoded><![CDATA[<p>People don&#8217;t steal and sell unpopular, unknown stuff.</p>
<p>If someone rips you off, by that point you&#8217;ll already be popular (for some understandable value of &#8220;popular&#8221;).  At which point you can make a high-profile stink about it, and make their lives hell.</p>
<p>With current social media, you can blow the whistle within *hours* of discovering something like this, and your fans&#8211;the ones actually buying your stuff&#8211;will know about it.</p>
<p>(License stuff seems fine to me; I generally license things as openly as possible now.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: saalon</title>
		<link>http://www.saalonmuyo.com/2008/08/15/license-time/comment-page-1/#comment-1313</link>
		<dc:creator>saalon</dc:creator>
		<pubDate>Fri, 15 Aug 2008 16:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.saalonmuyo.com/?p=118#comment-1313</guid>
		<description>That&#039;s how I&#039;m starting to feel, actually.  I may edit this post and plop in the one that allows commercial works.</description>
		<content:encoded><![CDATA[<p>That&#8217;s how I&#8217;m starting to feel, actually.  I may edit this post and plop in the one that allows commercial works.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: brennen</title>
		<link>http://www.saalonmuyo.com/2008/08/15/license-time/comment-page-1/#comment-1312</link>
		<dc:creator>brennen</dc:creator>
		<pubDate>Fri, 15 Aug 2008 16:04:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.saalonmuyo.com/?p=118#comment-1312</guid>
		<description>CC is useful in that it offers a bunch of fine-grained distinctions, has pretty good mindshare, and comes with a quick-and-easy graphic. Seems like a fine idea to me.

Re: allowing commercial use, I kind of expect that you would not have any reason to regret it for this kind of project and that there might even be a few minor upsides. In practical terms, I&#039;ll put it this way:  What kind of gain in exposure is any kind of likely that wouldn&#039;t benefit you and your actors?

That&#039;s not to say there &lt;i&gt;couldn&#039;t&lt;/i&gt; be any negative outcomes, but they strike me as unlikely.</description>
		<content:encoded><![CDATA[<p>CC is useful in that it offers a bunch of fine-grained distinctions, has pretty good mindshare, and comes with a quick-and-easy graphic. Seems like a fine idea to me.</p>
<p>Re: allowing commercial use, I kind of expect that you would not have any reason to regret it for this kind of project and that there might even be a few minor upsides. In practical terms, I&#8217;ll put it this way:  What kind of gain in exposure is any kind of likely that wouldn&#8217;t benefit you and your actors?</p>
<p>That&#8217;s not to say there <i>couldn&#8217;t</i> be any negative outcomes, but they strike me as unlikely.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 0.237 seconds -->
