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	<title>Comments on: Bad Rules (D&amp;D 3.5 Edition)</title>
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	<description>Flashlights and Explosions</description>
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		<title>By: saalon</title>
		<link>http://www.saalonmuyo.com/2009/11/12/bad-rules-dd-3-5-edition/comment-page-1/#comment-1755</link>
		<dc:creator>saalon</dc:creator>
		<pubDate>Mon, 11 Jul 2011 13:08:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.saalonmuyo.com/?p=697#comment-1755</guid>
		<description>First, let me say that a system can be broken and still be enjoyable to play.  I play an awful lot of incomplete and broken RPG systems that are only palatable because we&#039;ve houseruled them into something usable.  So don&#039;t take this post a screed against your right to enjoy 3.5 at your table.

But.

3.5 is very, very broken. I played it from the day it came out through the first year of 4th edition&#039;s release.  I don&#039;t want to rehash what I said above, so I&#039;ll just note that every single rule in my article has been addressed in 4th edition.  In fact, getting back up from prone has been changed in the exact way I suggested; it takes a move action but doesn&#039;t provoke an attack.

A side note. My campaign was especially susceptible to these problems.  My enemies were primarily humanoid weapon users. Certainly there are lots of monsters that can&#039;t be disarmed or tripped, but I shouldn&#039;t be using creatures that don&#039;t fit into the campaign so I can avoid a giant rule pitfall.</description>
		<content:encoded><![CDATA[<p>First, let me say that a system can be broken and still be enjoyable to play.  I play an awful lot of incomplete and broken RPG systems that are only palatable because we&#8217;ve houseruled them into something usable.  So don&#8217;t take this post a screed against your right to enjoy 3.5 at your table.</p>
<p>But.</p>
<p>3.5 is very, very broken. I played it from the day it came out through the first year of 4th edition&#8217;s release.  I don&#8217;t want to rehash what I said above, so I&#8217;ll just note that every single rule in my article has been addressed in 4th edition.  In fact, getting back up from prone has been changed in the exact way I suggested; it takes a move action but doesn&#8217;t provoke an attack.</p>
<p>A side note. My campaign was especially susceptible to these problems.  My enemies were primarily humanoid weapon users. Certainly there are lots of monsters that can&#8217;t be disarmed or tripped, but I shouldn&#8217;t be using creatures that don&#8217;t fit into the campaign so I can avoid a giant rule pitfall.</p>
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		<title>By: a fathom sickly</title>
		<link>http://www.saalonmuyo.com/2009/11/12/bad-rules-dd-3-5-edition/comment-page-1/#comment-1754</link>
		<dc:creator>a fathom sickly</dc:creator>
		<pubDate>Mon, 11 Jul 2011 07:03:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.saalonmuyo.com/?p=697#comment-1754</guid>
		<description>I understand what you&#039;re saying but not everything can be tripped disarmed or grappled i believe its more of a flavor thing. There are usually, but not always more npc or monsters than there are pcs, so disarming helps them out, sundering i think is almost useless, and grappling takes one npc out of the fight but also a pc aswell so i dont see why it matters if one char. is better at it than others. I mean no insult or offense i just dont really understand why you say the system is broken. I play 3.5</description>
		<content:encoded><![CDATA[<p>I understand what you&#8217;re saying but not everything can be tripped disarmed or grappled i believe its more of a flavor thing. There are usually, but not always more npc or monsters than there are pcs, so disarming helps them out, sundering i think is almost useless, and grappling takes one npc out of the fight but also a pc aswell so i dont see why it matters if one char. is better at it than others. I mean no insult or offense i just dont really understand why you say the system is broken. I play 3.5</p>
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